﻿/*
* Copyright 2012 ZXing.Net authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*      http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/

namespace ZXing.Unity
{
    using UnityEngine;

    /// <summary>
    /// representation of an image as Color32 array
    /// </summary>
    public sealed class Color32Image
    {
        internal Color32Image(int width, int height, Color32[] pixels)
        {
            Height = height;
            Width = width;
            Pixels = pixels;
        }

        /// <summary>
        /// the generated code as Color32 array
        /// </summary>
        [System.CLSCompliant(false)]
        public Color32[] Pixels { get; private set; }

        /// <summary>
        /// the width of the image
        /// </summary>
        public int Width { get; private set; }

        /// <summary>
        /// the height of the image
        /// </summary>
        public int Height { get; private set; }
    }
}
